


And what's particularly significant is how this hinterland allows it to be successful both in the premium and F2P sectors.Įqually, Square Enix's ability to mix what to outsiders appear to be endless mobile remakes of legacy titles (of course true fans disagree) with more innovative fare remains impressive.

Thanks to its enormous backlog of content and its status as a giant in the key Japanese gaming market, Square Enix continues to be a prolific developer and publisher of mobile content. Key Games: Dragon Quest Walk, Final Fantasy, Tomb Raider, Nier Indeed, during its short lifespan, Dream Games has already raised over $210 million to give Royal Match and future launches the best chance of replicating the success of Toon Blast and Toy Blast, the two titles that made Peak Games so attractive for Zynga in the first place. It's also been described as having "once-in-a-decade retention metrics" by ex-King COO Stephane Kurgan, who led a $155 million investment into Dream Games at a $1 billion valuation in his new job as partner of Index Ventures. Launched in March 2021, it's a decorative match puzzler which blends best practises from the likes of Toon Blast and Homescapes and has already attracted more than six million MAUs. Something of an industry secret until Zynga acquired Gram Games in 2018, the Turkish mobile game sector has been on a tear ever since and that acceleration has guided the trajectory of Dream Games.įormed in 2019 by veterans of Peak Games - a company Zynga acquired for $1.8 billion - Dream Games immediately leveraged their experience of developing and operating successful match games to develop Royal Match. The combination of the game design and this advertising is reflected in the news that Merge Mansion has generated $40 million from 11 million downloads something that has seen Supercell dig deeper into its bank account, lending Metacore $180 million to aggressively expand its marketing strategy and scale the game into a global hit. Indeed, this has allowed Metacore to doubledown with innovative and amusing social media campaigns highlighting the relationship between game protagonist Maddie and her somewhat odd grandma. Rebranded as Metacore Games and backed by $35 million in investment from Supercell, it hit the ground running with Merge Mansion, a merge-puzzler game with a strong focus on the long term meta experience and narrative. Its debut release Runeblade certainly set a high quality bar for wearable content but the market didn't develop as expected so by 2018 the company was looking for new opportunities. Riding the excitement of Apple Watch's launch, Metacore Games was founded in 2015 as Everywear Games by Remedy, Digital Chocolate, and Rovio veterans. Maybe one day we'll even know what a metaverse actually is.Īs ever then, mobile gaming continues to lead the way. Some of the largest mobile game companies are now adtech companies who are buying mobile games so they can use their huge data analysis abilities to serve better ads and/or cross-promote their audiences to higher APRU experiences.įinally, we're seeing the impact of future technologies ranging from AR and blockchain to location-awareness etc - that are finally going mainstream. Less well understood, long term concerns about digital privacy have also crystallised into platform restrictions, notably Apple's new tracking policies, which themselves have resulted in consolidation in the adtech business. In turn, that's caused enormous gaming consolidation, both in terms of companies building up their internal resources in synergistic ways, while others have pursued asset roll ups purely for the sake of getting bigger and hence accessing more funds to continue their M&As. Merger and acquisition activity was already on the rise before Covid-19 caused governments to ease fiscal policy and release a flood of cheap money into the global economy. Of course, a key element of this has been Covid-19, which continues to change global behaviour, for better or worse encouraging more screen time.īut this has also been coupled with other underlying trends. If nothing else, mobile gaming has never been more lucrative, innovative or competitive something that's been reflected in the sharp increases in terms of downloads and revenues many mobile game companies have experienced. That's a statement that could cut any number of ways but even restricting ourselves to the world of mobile games, the past 12 months have been the most significant of the past decade.
